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Fun demo. Took ~30 mins to playthrough at a leisurely pace. Give it a go if you are on the fence :)

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It's pretty cool, definitely more effort than most games here, but that doesn't mean there are no problems.


  • After fighting 3 enemies I lost any interest in fighting them as there seem to be no reward for it and it kinda just wastes time (Maybe add some xp and leveling up or coins). Even before playing I was a bit skeptical about a turn-based combat in a 3D platformer. Neither are bad but they don't complement each other, kind of like switching between playing 2 different games.


  • Some things that would maybe make platforming a bit better. If the jump is so floaty, I would at least make it so you need to hold space for a full jump and releasing it earlier would result in a shorter jump.


  • Another thing I noticed is there is no coyote time (aka player can't jump the millisecond they leave the ledge) which can be a bit frustrating (Make it so the player can still jump for 0,1s after walking of the ledge). I would also move the camera a bit up. There is no need for the player to be in the middle of the screen as it makes us see unnecessary floor from behind us and less in front. Move the camera a bit up so the center is slightly above the player.


  • Combat is fine but a bit too basic. It kind of amounts to just using one light attack, one heavy attack, and so on. Heavy attack doesn't feel any stronger and there don't seem to be any reason to save stamina for later by using light attacks instead.


  • Game crashed with a fatal error when I defeated the hand in the first boss fight. (I mean it's a bit obvious to try to attack the weaker enemies first in a boss fight so it's easier to fight the main boss)


  • The platforms that appear and disappear when you press the jump button are not explained nor look any different from the timed ones, and that makes them very confusing at first.


  • The final boss was alright but I think it needs more than 2 attacks and it was kind of disappointing to see it use the same rock attack that the previous boss was using too. I think the game overall would benefit from more different attack patterns as it's mostly just attacks forward that you can jump over or you can't. Also, the boss summons minions so frequently there is no point attacking them. Maybe if they were only summoned after the boss reaches an HP threshold or maybe you only every 4th turn and you can oneshot them with heavy attack so there would be a point to saving stamina. And please add the boss attack that makes it shoot a laser out of its left hand, it feels like a great missed opportunity.


Overall it's still a pretty cool game, I would love to see the issues addressed and the game in an even better state.

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Thank you for this! This is all super useful feedback!! 


Things like the timed platforms having different appearances from the jump activated ones seems obvious in hindsight! We'll be sure to address this along with as many fixes as we can in an update!

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great game :) 

Thank you!!

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Cute gato

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We think so too :)